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1.
JASA Express Lett ; 3(5)2023 05 01.
Artigo em Inglês | MEDLINE | ID: mdl-37219429

RESUMO

This letter presents a reaction time analysis of a sound lateralization test. Sounds from various directions were synthesized using interaural time-level difference (ITD-ILD) combinations, and human subjects performed left/right detection. Stimuli from the sides yielded quicker reactions and better class accuracy than from the front. Congruent ITD-ILD cues significantly improved both metrics. For opposing ITD-ILD cues, subjects' choices were mostly driven by the ITD, and the responses were significantly slower. The findings, obtained with an easily accessible methodology, corroborate the integrated processing of the binaural cues and promote the use of multiple congruent binaural cues in headphone reproduction.


Assuntos
Benchmarking , Sinais (Psicologia) , Humanos , Tempo de Reação , Reprodução , Som
2.
IEEE Trans Vis Comput Graph ; 28(5): 2091-2101, 2022 05.
Artigo em Inglês | MEDLINE | ID: mdl-35167464

RESUMO

Many quality evaluation methods are used to assess uni-modal audio or video content without considering perceptual, cognitive, and interactive aspects present in virtual reality (VR) settings. Consequently, little is known regarding the repercussions of the employed evaluation method, content, and subject behavior on the quality ratings in VR. This mixed between- and within-subjects study uses four subjective audio quality evaluation methods (viz. multiple-stimulus with and without reference for direct scaling, and rank-order elimination and pairwise comparison for indirect scaling) to investigate the contributing factors present in multi-modal 6-DoF VR on quality ratings of real-time audio rendering. For each between-subjects employed method, two sets of conditions in five VR scenes were evaluated within-subjects. The conditions targeted relevant attributes for binaural audio reproduction using scenes with various amounts of user interactivity. Our results show all referenceless methods produce similar results using both condition sets. However, rank-order elimination proved to be the fastest method, required the least amount of repetitive motion, and yielded the highest discrimination between spatial conditions. Scene complexity was found to be a main effect within results, with behavioral and task load index results implying more complex scenes and interactive aspects of 6-DoF VR can impede quality judgments.


Assuntos
Gráficos por Computador , Realidade Virtual , Humanos
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